Ooooh, I like
Shiny Things...
by Wizaerd
Date Posted: 10/29/2001 - This effect has been
around for as long as people have been doing computerized graphics, so there is
nothing new in this tutorial. Instead it demonstrates how to create a shiny
metal type effect, but it uses Canvas SpriteEffects and Transparency to keep
your text as editable objects.
Start out by creating a text object. You
may initially want to make it fairly large and with a nice blocky font. I chose
Arial Black at 92 points for this tutorial. Make a duplicate
(Edit->Duplicate) of your text object and set it aside for now, we'll be
using it later. Re-select your original object, and apply a fill of 50% gray and
no stroke. (You can create a black or white stroke on your text object and it
will affect how your resulting type effect comes out. As with every and any
technique or tutorial, I suggest playing around with different settings until
you get a result you like).
Now we're going
to apply a Bevel SpriteEffect. If you have Canvas 8, the bevel can be applied by
either accessing the New Effects button on your SpriteEffects Palette (bevel is
listed un Stylize) or you can click the nested menu structure of
Object->SpriteEffects->Add Effect->Stylize->Bevel. Here are the
setting I chose for my bevel dialog. Adjusting these values will vary your
results. If you're using a version of Canvas that doesn't offer the bevel tool,
and beveling 3rd party plugin will work, or you can create a manual bevel using
emboss. See Tom Coate's tutorial Adding Shading to Vector Objects
on how to do this.
Now we're going to apply a Curves SpriteEffect
(Object->SpriteEffects->Add Effect->Curves). Here again are the
settings I chose. This is the effect that'll give you your shiny metal
appearance. The curves dialog itself is of little value without the bevel when
used as an effect. Using the exact same curve on a completely different bevel
will result in as variable a result as applying a different curve on the same
bevel. These two tools work hand in hand with each other.
Now select your duplicate object that we set aside earlier, and give it
a fill, of any color or any gradient. I chose a yellow based gradient.
Make sure your duplicate object is in front or on
top of the stacking order, and align it over your shiny metal object (you may
have to align them manually. I experienced really wierd results when aligning a
text object with SpriteEffects applied with a text object with no effects).
After they are properly aligned, make sure only the top colored object is
selected and apply an Overlay transparency. (oddly enough I couldn't find the
menu structure for the Transparency command, which isn't too unusual since I
have the Transparency palette docked on my docking bar.)
And you'll
notice you have some gold colored text now. If you decide you don't want gold,
simply change the fill on your top most text object, and you've got a completely
different metal.
Again, I
urge you to fiddle with the various settings to view the different types of
results you end up with. Experimentation is what makes graphics, and Canvas,
just so much fun!
